3D Art
3D art covers the modelled side of a game: characters, environments, props and vehicles, from blockout and sculpt through retopology and UVs to a textured asset running in engine.
The skill is the common ground under several specialised jobs. Whatever the subject, the pipeline looks similar: establish the shapes, build the detail, rebuild it as geometry the engine can afford, lay out UVs, texture, and check the result under the game's own lighting. Modelling packages and a sculpting tool are the daily software.
Judgement separates competent work from good work. Silhouette reads before detail does, a polygon budget forces decisions about where detail is worth spending, and an asset has to hold up at the distance and angle players actually see it from.
Concept Art decides what a thing should look like. Character Design, Environment Art and Prop Art are the specialisms that build it. 3D art is the craft all of them share.
Where these positions are: Kyiv (3 positions), Barcelona (1 position), Limassol (1 position), Malmo (1 position), Montpellier (1 position), Stockholm (1 position), Warsaw (1 position)
3D Art experts (5)
Alexander Yatsko
3d artist
JuniorRami Hussein
3D Game Artist (Hard Surface Modeling, Texturing, Visualisation)
München, JuniorMichael Kiessling
Creative Director / World & Design Lead
Weidenberg (DE), Lead, €75/hrMarco Spitz
Environment Artist mit Fokus auf technische Lösungen
Germany, Junior, €23/hrEmilia Leonie Engelbach
Concept Artist/ Tech Artist
Hamburg (DE), StudentOpen positions for 3D Art (9)
UX Artist - ARC Raiders
VFX Artist
3D Animator
Senior Game Designer
Technical Lighting Artist
Producer / Art Project Manager
Lead Character Artist [Tom Clancy's The Division 2]
Lead Animator
Expired job listings (1)
These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.
- Praktikant (m/w/d) im Bereich 2D Art und 3D Modelling – Realmforge Studios GmbH (expired on Dec 16, 2025)
