3D Animation
3D animation in games means movement that a player triggers: cycles, attacks, transitions and cinematics, authored so they can be blended and interrupted at any moment.
The constraint that defines game animation is interactivity. A run cycle has to loop, a swing has to be cancellable, and a transition has to work from whichever pose the character happens to be in. That pushes the craft towards clean keys, consistent timing and poses that read in a fraction of a second.
Much of the work happens around the animation itself: rigs, state machines, blend trees, root motion and the budget for how many clips a character can carry. Motion capture provides raw material for realistic projects, but it arrives needing cleanup and retargeting before it is usable.
Character Animation is the figure-focused part of this skill; Rigging builds the controls it depends on. 3D animation is the broader craft, and it is judged by how the movement feels in the hands of a player.
Where these positions are: Barcelona (1 position), Montpellier (1 position), Munich (1 position), Paris (1 position)
Open positions for 3D Animation (4)
Senior 3D Gameplay Artist - Generalist
Gameplay Animation Director - BGE2 - M/F/NB
Lead Animator
Senior Animator (m/f/d)
Expired job listings (1)
These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.
- 3D Character Animator (m/w/d) – Realmforge Studios GmbH (expired on Dec 16, 2025)
