3D Animator
3D animators give characters and creatures their movement, from locomotion and combat to the small idle moments between them.
Game animation is interactive animation. A run cycle has to blend into a turn, a hit reaction has to interrupt whatever is playing, and every clip has to stay readable when the player cancels it halfway through. The animator therefore thinks in state machines and blend trees as much as in keyframes.
The work runs from rigging and skinning through keyframe animation to the cleanup of motion capture, with Maya as the common authoring tool and Unreal or Unity for integration and testing in the build.
Character animators concentrate on performance and weight, technical animators on rigs, tools and the systems that play the clips back. Cinematic work sits closer to film, while gameplay animation is judged by how it feels under a controller.
Where these positions are: Warsaw (4 positions), Barcelona (2 positions), Berlin (2 positions), Montpellier (2 positions), Bucharest (1 position), Dublin (1 position), Hasselt (1 position), Kyiv (1 position), London (1 position), Malmo (1 position), Munich (1 position)
Open positions for 3D Animator (21)
Technical 3D Animator @ EA Sports FC
3D Animator
Senior Gameplay Animator
3D Character Animator
Senior Technical Animator (contract)
Senior Cinematic Animator
Senior Technical Animator
Technical Animator
Senior Cinematic Animator (contract)
Senior Gameplay Animator [Tom Clancy's The Division 3]
Expired job listings (2)
These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.
- Praktikum Animation & Cinematics Artist – Unreal Engine 5 – Omeelia GmbH (expired on Oct 17, 2026)
- 3D Character Animator (m/w/d) – Realmforge Studios GmbH (expired on Dec 16, 2025)
