UX Designer
UX designers in games get the player from intent to action: onboarding, menu and shop flows, feedback, and the screens that hold a feature together.
The craft is flow before pixel. A feature gets a map of states, entry points and failure cases, then wireframes, then a prototype that can be put in front of someone. Research belongs to the role where a studio runs it: playtests, interviews and funnel data decide whether a flow fails on comprehension or on motivation, and guessing between those two is expensive.
Platform and business model set the constraints. A live title needs progression, shop and offer screens that stay readable under time pressure; a premium game puts weight on diegetic interfaces and controller navigation; mobile adds thumb reach and one-handed use as hard limits.
UI designer is the closest neighbour and owns look, layout and assets, while a user researcher owns the studies and a technical UI designer implements screens in the engine. Where UX and UI are one position, the job text says how far it reaches.
Where these positions are: London (6 positions), Barcelona (3 positions), Frankfurt (1 position), Helsinki (1 position), Kyiv (1 position), Munich (1 position), Paris (1 position), Stockholm (1 position), Wrocław (1 position)
Open positions for UX Designer (19)
UX Artist - ARC Raiders
Mid/ Senior UI/UX Designer (f/m/d)
Principal UX Designer_MONOPOLY GO!
Founding UI/UX Artist, Unannounced Game
Senior UX/UI Artist, Clash Royale
UI/UX Designer
Senior UI/UX Designer
Senior Manager, UX Design_Monopoly GO!
Principal UX designer - Monopoly GO!
Lead UX & Tools - H/F/NB
