Character Artist
Character artists model, sculpt and texture the people, creatures and gear a game puts on screen.
A character artist turns concept art into a finished in-game asset: high-poly sculpt, retopology to a game-ready mesh, UVs, PBR texturing, and the material and shader setup that makes skin, cloth and metal behave under the game's lighting. The silhouette has to hold up at gameplay distance, and the topology has to survive animation, so the role is judged on both looks and technical fitness.
The tool list is consistent across postings: ZBrush for sculpting, Maya, Blender or 3ds Max for modelling, Substance Painter for texturing. Hand-off matters as much as craft, because riggers and animators inherit whatever the mesh allows.
Next to it, a concept artist decides what the character looks like before it exists in three dimensions, and a rigging artist builds the skeleton and deformation that makes it move. Character art is the step in between, and the one that defines how close the camera can get.
Where these positions are: Katowice (1 position), Lviv (1 position), Malmo (1 position), Nicosia (1 position), Stockholm (1 position)
Character Artist profiles (1)
Anna-Lina Schmidt
Game Artist aus Berlin.
Germany, StudentOpen positions for Character Artist (8)
Junior Character Artist
Tech Artist Character Animation w/m/d
Character Artist
Senior/Mid Character Artist
3D Character Artist [Disney Dreamlight Valley]
3D Character Artist (World of Tanks:HEAT)
Lead Character Artist [Tom Clancy's The Division 2]
Senior 3D Character Artist
Expired job listings (1)
These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.
- Grafik-Designer (m/w/d) für 2D-Indie-Game gesucht - 100% Remote – Cherubim GmbH (expired on Dec 25, 2025)
