Blueprints (Unreal Engine)
Blueprints are Unreal's visual scripting layer, used by designers and artists to build and iterate on behaviour without a compile step.
Blueprint work is where design and programming meet in an Unreal project. Designers prototype mechanics, artists wire up interactive props, and gameplay programmers expose C++ functionality so that both can work without touching engine code.
Doing it well means knowing the limits: what belongs in C++ because it runs every tick, how to keep a graph readable after the fifth revision, and how blueprint communication, interfaces and data assets keep a project from turning into one unmaintainable graph.
Adverts that ask for Blueprints alone usually mean design or technical art; combined with C++ they mean gameplay programming, where the same feature is written once for performance and once for the designers to tune. Teams that work this way usually expect a candidate to read an existing graph, say where it will break, and move the heavy part down into code instead of adding another node to it.
Where these positions are: Warsaw (11 positions), Malmo (8 positions), Paris (6 positions), Guildford (5 positions), Katowice (5 positions), Kraków (5 positions), Stockholm (5 positions), Bucharest (3 positions), London (3 positions), Montpellier (3 positions), Montreal (3 positions), Munich (3 positions), Berlin (2 positions), Bielsko-Biała (2 positions), Wurzburg (2 positions), Braga (1 position), Cambridge (1 position), Copenhagen (1 position), Kyiv (1 position), Leamington Spa (1 position), Lviv (1 position), Lyon (1 position), Newcastle upon Tyne (1 position), Sheffield (1 position)
Blueprints (Unreal Engine) experts (2)
Michael Kiessling
Creative Director / World & Design Lead
Weidenberg (DE), Lead, €75/hrMarco Spitz
Environment Artist mit Fokus auf technische Lösungen
Germany, Junior, €23/hrOpen positions for Blueprints (Unreal Engine) (91)
Senior Technical Artist (PCG, UE5)
Level Designer
Principal Systems Designer (Factory Game, Unreal Engine)
Art Director
Stage Level Designer - 6 mois (F/H/NB)
Senior/Principal Render Engineer
Principal User Researcher
Release Manager
Senior Core Systems Engineer
Game Director - Multiplayer Shooter
Senior UI Technical Artist
