Unreal Engine
Epic's engine for games on PC, console and mobile; postings expect Blueprints, C++ and the editor's own subsystems.
Unreal Engine work splits along two axes. One is Blueprints against C++: visual scripting carries prototypes, systems and most designer-facing logic, while gameplay code, engine extensions and performance work end up in C++. Teams usually want both, and the interesting question in an interview is where a candidate draws the line.
The other axis is the editor's subsystems. The gameplay framework and replication for multiplayer, the animation stack, Niagara for effects, materials and shaders, level streaming and world building, Nanite and Lumen on the rendering side, and the build and cook pipeline that turns all of it into something shippable.
Postings pair the engine with C++, gameplay programming, tools programming and 3D content work. Where Unity appears instead, expect C# and a different asset pipeline: the design problems are similar, the toolchain is not.
Where these positions are: Munich (17 positions), Warsaw (11 positions), Malmo (8 positions), Guildford (5 positions), Katowice (5 positions), Paris (5 positions), Stockholm (5 positions), Barcelona (4 positions), Kraków (4 positions), London (4 positions), Hamburg (3 positions), Montpellier (3 positions), Montreal (3 positions), Berlin (2 positions), Bielsko-Biała (2 positions), Frankfurt (2 positions), Prague (2 positions), Wurzburg (2 positions), Amsterdam (1 position), Braga (1 position), Bucharest (1 position), Cambridge (1 position), Copenhagen (1 position), Dublin (1 position), Kyiv (1 position), Leamington Spa (1 position), Liverpool (1 position), Lyon (1 position), Newcastle upon Tyne (1 position)
Unreal Engine experts (4)
Alexander Yatsko
3d artist
JuniorRami Hussein
3D Game Artist (Hard Surface Modeling, Texturing, Visualisation)
München, JuniorMichael Kiessling
Creative Director / World & Design Lead
Weidenberg (DE), Lead, €75/hrEmilia Leonie Engelbach
Concept Artist/ Tech Artist
Hamburg (DE), StudentOpen positions for Unreal Engine (117)
Level Designer
Principal Systems Designer (Factory Game, Unreal Engine)
Stage Level Designer - 6 mois (F/H/NB)
Senior/Principal Render Engineer
Principal User Researcher
Release Manager
Senior Core Systems Engineer
Game Director - Multiplayer Shooter
Senior UI Technical Artist
Senior Character Concept Artist
C++ Developer / Programista C++
Senior Level Designer
Expired job listings (1)
These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.
- Praktikum Game Art – 3D / Animation / UI / Technical Art – UE5 – Omeelia GmbH (expired on Oct 17, 2026)
