ZBrush
ZBrush is the sculpting tool used for high-detail characters, creatures and organic or hard-surface props.
In a game pipeline ZBrush covers the high-poly stage: blocking out forms with dynamic topology, sculpting anatomy, cloth folds and surface detail, then preparing the sculpt for retopology and baking. Alphas, brushes and detail layers are the working vocabulary, and decimation or custom topology decide what the next step inherits.
Postings pair it with Maya, Blender or 3ds Max for the game-ready mesh and with Substance Painter for texturing. Anatomy and silhouette judgement count more than brush knowledge: a sculpt that reads at a distance beats one that only rewards a close-up nobody sees.
The skill shows up in character art above all, and in prop, creature and environment roles where organic detail is needed. Where a pipeline sculpts in Blender or Mudbox instead, the expectation is the same craft with a different interface.
Where these positions are: Munich (2 positions), Bordeaux (1 position), Delft (1 position), Katowice (1 position), Lviv (1 position), Nicosia (1 position), Stockholm (1 position)
ZBrush experts (1)
Anastasiia Ishchenko
Junior 3D artist who models, sculpts, textures and renders.
BeginnerOpen positions for ZBrush (8)
Senior/Mid Character Artist
3D Character Artist [Disney Dreamlight Valley]
3D Environment art internship - 1st half 2027
3D Character Artist (World of Tanks:HEAT)
Level Artist Assistant - Stage 6 mois (F/M/NB)
Senior 3D Character Artist
Senior 3D Artist (m/f/d)
