User Research
User research answers how players actually behave, through playtests, interviews, surveys and usability studies.
User research in games plans and runs studies: moderated and unmoderated playtests, think-aloud usability sessions, interviews, diary studies, surveys and benchmark tests, in a lab or remotely. The output is not a report for its own sake but a decision aid, so findings are prioritised and tied to the design questions a team actually has.
Method choice is the craft. A tutorial that players fail needs observation, not an opinion poll, and a retention question needs telemetry next to the qualitative sessions. Postings therefore ask for study design, recruitment and screening, analysis, and the ability to present findings to designers and producers without flattening the nuance.
It sits close to UX design but is not the same: a UX designer proposes and builds the solution, research tests whether it works for people who did not make it. Alongside analytics, which shows what happened at scale, research explains why.
Where these positions are: London (4 positions), Barcelona (2 positions), Malmo (2 positions), Nicosia (2 positions), Munich (1 position)
Open positions for User Research (15)
Principal User Researcher
Game Director - Multiplayer Shooter
Principal UX Designer_MONOPOLY GO!
Senior UI Designer (World of Tanks Console)
UI/UX Designer
Senior UI/UX Designer
Senior Manager, UX Design_Monopoly GO!
Senior Director of Product, Performance - Unannounced Title
UX Researcher
