Live Service Games
Live service games are titles that keep changing after release, with events, seasons and updates running on a fixed rhythm.
Experience with them means something specific: working to a calendar that does not stop, on a build that players are using while it is being changed. Releases are small and frequent, and a mistake is visible immediately.
The skill appears across disciplines. Designers are asked for it where progression and events have to keep working over months, producers where the schedule is the product, QA where a hotfix has to be verified in hours. Free-to-play and monetization knowledge belongs next to it, because that is how such games are usually funded.
What employers are looking for behind the words is the habit: telemetry as a normal input, a rollback plan as a normal part of a release, and comfort with a game that is never finished.
Where these positions are: Paris (4 positions), Barcelona (3 positions), Cambridge (1 position), Helsinki (1 position), London (1 position), St. Julian’s (1 position), Stockholm (1 position)
Open positions for Live Service Games (15)
Lead Product Manager - RPG
Director of Product - RPG
Senior System Designer - Mob Control
Production Intern
Product Manager – LiveOps Track (Sunshine Island)
Live-Service Game Master (Spanish Speaking)
Senior UI Artist
Head of Anti-Cheat
Senior Product Manager (Liveops)
Senior Product Manager - Paper.io 2
Senior Gameplay Designer, Clash Royale
