System Design
System design is the design of a game's rules and how they interact: progression, combat, crafting, economy and the loops that connect them.
A system designer works on what the game does rather than on a single piece of content. The output is rule sets, parameters and documents precise enough that an engineer can build from them, plus the balancing that follows once it runs.
It sits next to game design in general, next to combat design where the systems are fights, and next to monetization or economy work where the rules decide what things cost. Scripting ability helps, because a designer who can build their own prototype iterates faster than one who files a ticket.
The distinction from level design is a useful one: a level designer builds a place, a system designer builds the rules that make every place behave consistently.
Where these positions are: Barcelona (4 positions), Montpellier (2 positions), Paris (2 positions), Berlin (1 position), Delft (1 position), Helsinki (1 position), Manchester (1 position), Munich (1 position), Warsaw (1 position)
Open positions for System Design (17)
Technical Level Designer
Lead Product Manager - RPG
Director of Product - RPG
Experienced C# Programmer
Senior Engineer (BE)_MONOPOLY GO!
Product Manager – Roadmap Track (Sunshine Island)
Senior Game Designer - Mob Control
Game Design Intern
Staff Software Engineer
Game Designer
Gameplay and System Design Internship - 1st half 2027
