Game Producer

Game producers keep a project moving: scope, schedule, dependencies and the daily decisions about what gets cut.

Production is the discipline that turns a plan into a shipped build. A producer breaks the project into milestones, tracks what each discipline needs from the others, spots the dependency that will block art in three weeks, and makes the trade-off visible when something has to give.

On a live game the job continues after launch: event calendars, update cycles, hotfix processes and the coordination between the game team and central functions such as QA, analytics and publishing.

Adverts separate two flavours. A technical producer works closest to engineering, often on build health, tooling and tech debt. A production role on the content side sits with design and art. Neither owns the creative vision, which belongs to the game or creative director; the producer owns whether it arrives on time and in one piece.

Where these positions are: Barcelona (5 positions), Copenhagen (3 positions), Berlin (2 positions), London (2 positions), Stockholm (2 positions), Cambridge (1 position), Gdańsk (1 position), Guildford (1 position), Helsinki (1 position), Manchester (1 position), Munich (1 position)

Open positions for Game Producer (24)

Game Producer (Hybrid Casual)

Tripledot Studios, Barcelona (ES)
Game Producer 40h/week full remote

Producer w/m/d

Weltenbauer, Wiesbaden (DE)
Game Producer 40h/week full remote
Game Producer 40h/week Relocation support

Senior Producer

Electronic Arts GmbH, Guildford (GB)
Game Producer 40h/week

Senior Producer

Triband, Copenhagen (DK)
Game Producer 40h/week Relocation support Visa sponsorship

Senior Producer

Kuuasema, Helsinki (FI)
Game Producer 40h/week

Audio Producer

Cloud Imperium Games, Manchester (GB)
Game Producer 40h/week

Senior Producer (Arc Raiders)

Embark, Stockholm (SE)
Game Producer 40h/week

Gameplay Producer

Raw Power Games, Copenhagen (DK)
Game Producer 40h/week
All jobs for Game Producer