Game Producer
Game producers keep a project moving: scope, schedule, dependencies and the daily decisions about what gets cut.
Production is the discipline that turns a plan into a shipped build. A producer breaks the project into milestones, tracks what each discipline needs from the others, spots the dependency that will block art in three weeks, and makes the trade-off visible when something has to give.
On a live game the job continues after launch: event calendars, update cycles, hotfix processes and the coordination between the game team and central functions such as QA, analytics and publishing.
Adverts separate two flavours. A technical producer works closest to engineering, often on build health, tooling and tech debt. A production role on the content side sits with design and art. Neither owns the creative vision, which belongs to the game or creative director; the producer owns whether it arrives on time and in one piece.
Where these positions are: Barcelona (5 positions), Copenhagen (3 positions), Berlin (2 positions), London (2 positions), Stockholm (2 positions), Cambridge (1 position), Gdańsk (1 position), Guildford (1 position), Helsinki (1 position), Manchester (1 position), Munich (1 position)
Open positions for Game Producer (24)
Game Producer (Hybrid Casual)
(Sr.) Producer (f/m/d) - (18-Month Contract)
Senior Producer
Associate Production Director - Minecraft Core Marketing
Audio Producer
Game Producer (AI-first prototyping)
Gameplay Producer (Intermediate/Senior)
