Social Media
Running a game's public channels: what gets posted, when, in which voice, and what comes back from it.
Social media work in games is editorial and operational at once. It means owning a calendar across several platforms, each with its own formats and etiquette, writing in a voice that belongs to the title rather than to a brand template, and judging which moments out of development are worth showing at all.
The channels are also where a game gets its loudest feedback, so the job includes reading replies, spotting a brewing issue early and handing it to the people who can answer it. Reporting closes the loop: reach, engagement and click-through say which format earns its production time.
Postings usually pair it with content creation, community management, influencer relations and marketing. A community manager works inside the player community, while social media faces the open timeline, where most readers are not players yet.
Open positions for Social Media (53)
Embedded QA Specialist - Subtitle & Narrative (English)
Community Developer - Unannounced Projects (F/H/NB)
Brand Manager Assistant - Stage (6 mois) Janvier 2027 (F/H/NB)
Social Media Assistant - Stage (6 mois) Janvier 2027 (F/H/NB)
Social Media Publishing Assistant - Stage (6 mois) Janvier 2027 (F/H/NB)
Community Ambassador - Stellaris (Freelance)
Web Marketing Assistant (internship)
Social Media & Community Assistant (internship)
Channel Marketing & Digital Sales Assistant (internship)
Assistant Brand Manager (internship)
Senior Marketing Director - Star Citizen
