Recruiting
Recruiting in games means sourcing and assessing for crafts with small talent pools, from engine programmers to live-ops designers.
The mechanics are sourcing, screening, pipeline management and interview coordination, plus the employer-brand work that makes a studio visible to people who are not looking for a job.
The judgement is what makes it specific. A portfolio has to be read well enough to tell a strong artist from a well-presented one. A test task has to be short enough to be accepted and close enough to the real work to be informative. On a team of four, the difference between a generalist and a specialist decides the project. Immigration timelines, relocation and visa sponsoring belong to the job as well, because the candidate is regularly in another country.
The skill belongs to recruiter and talent-acquisition positions, and to lead and director roles whose holders hire their own teams. Where the work is ongoing people care rather than hiring, it sits closer to HR or people operations.
Open positions for Recruiting (78)
Production Director – Live Operations | MONOPOLY GO!
Production Director – Seasonal Content | MONOPOLY GO!
Lead Systems Designer - Star Trek Fleet Command
Director of Product (Features) - Star Trek Fleet Command
Senior Game Designer - Stumble Guys!
Senior Product Analyst - Stumble Guys!
Senior AI Game Designer [Tom Clancy's The Division 3]
Senior VFX Artist [Tom Clancy's The Division 3]
