Maya
Maya is the standard package for character modelling, rigging and animation in many studio pipelines.
Where a studio has a long-running character pipeline, it usually runs on Maya: modelling and UVs, skinning and rigging, keyframe animation and motion capture cleanup. Its scripting interface is a large part of the reason, because custom rigs and exporters are built around it.
Knowing the package is rarely enough on its own. Adverts pair it with the engine the assets end up in and with the neighbouring tools — ZBrush for sculpting, Substance for materials, Blender or 3ds Max where a pipeline is mixed.
What a team actually tests for is the handover: a file with clean naming, correct scale and pivots, a rig an animator can use and a mesh that deforms. The software is the easy part to learn; the pipeline conventions around it are what take time.
Open positions for Maya (51)
Video Artist
Gameloft, Bucharest (RO)
3D Environment Artist (Legendary AAA Stylized Project)
Sperasoft, Astana (KZ)
Environment Artist
40h/week
Senior/Mid Character Artist
Bloober Team, Katowice (PL)
Character Artist
40h/week
Freelance 3D Vehicle Artist
Skyhook Games, Liverpool (GB)
3D Artist
40h/week
3D Animator (Unity / C#)
The Artistocrats, Hasselt (BE)
3D Animator
40h/week
3D Character Artist [Disney Dreamlight Valley]
Gameloft, Lviv (UA)
Character Artist
40h/week
3D Props/Environment Artist (Disney Dreamlight Valley)
Gameloft, Lviv (UA)
Environment Artist
40h/week
3D Environment art internship - 1st half 2027
Paradox Interactive, Delft (NL)
Environment Artist
40h/week
Senior 3D Artist
Scopely, ES - Barcelona (ES)
3D Artist
40h/week
Lead 2D Artist
Scopely, ES - Barcelona (ES)
2D Artist
40h/week
Animation Intern
Zynga, Barcelona (ES)
2D Animator
40h/week
