Marvelous Designer

Marvelous Designer is the garment tool for character art: clothing is built as sewing patterns and simulated onto the figure instead of being sculpted as geometry.

The approach comes from tailoring. Flat panels are drawn, sewn together along seams, given a fabric with its own weight and stiffness, and then draped on the character. Folds and creases fall where the simulation puts them, which is faster and more convincing than sculpting the same cloth by hand.

The output is rarely final. The simulated mesh is dense, so it goes on into retopology and detailing before it reaches a game, and the sculpting and texturing tools alongside it do the rest. Knowing which parts to simulate and which to sculpt by hand is part of the judgement the skill requires.

Character Art is the wider discipline this sits inside, and sculpting packages handle the body and hard detail. Marvelous Designer is asked for wherever clothing has to read as cloth.

Where these positions are: Katowice (1 position), Munich (1 position), Nicosia (1 position)