Game Analysis

Game analysis is the ability to take a game apart: how its systems fit together, what its numbers say about player behaviour, and why a competing title holds attention.

The skill has two sides. One is systems literacy: reading an economy, a progression curve or a matchmaking rule well enough to predict what changing it would do. The other is empirical: working with telemetry and queries to see what players actually did, and separating that from what the team assumed they would do.

It appears in design roles, in analytics roles and in funding and evaluation work, where someone has to judge a project from a build and a plan. The common requirement is a willingness to state a conclusion that the numbers support and to stop where they do not.

Playtesting gathers evidence from people playing a build. User Research is a structured discipline with its own methods. Game analysis is the reasoning that turns either body of evidence, or a competitor's shipped game, into a design argument.

Where these positions are: Barcelona (3 positions), Potsdam (2 positions), Berlin (1 position), Hamburg (1 position), Paris (1 position), Warsaw (1 position)