Mobile Developer

Mobile developers build and optimise games for phones and tablets, where memory, battery and store rules set the limits.

A mobile developer implements gameplay, UI and client features for iOS and Android, and spends a notable part of the time on the constraints that come with those platforms: frame rate on low-end devices, memory ceilings, battery and thermal behaviour, download size, store compliance and backwards compatibility across years of hardware.

Postings ask for C++ or C# in an engine such as Unity or Unreal, native platform knowledge, profiling and optimisation, and often integration work towards backends, SDKs and live-service tooling. Build and release experience is common too, because mobile titles ship updates continuously.

Compared with a gameplay programmer, who is defined by what the code does, a mobile developer is defined by where it runs, and those platform specifics are the reason studios hire for the title separately. Compared with a backend developer, this is the client side: everything that happens on the device in the player's hand.

Where these positions are: Barcelona (1 position), Helsinki (1 position), Leuven (1 position), Wurzburg (1 position)

Expired job listings (1)

These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.