2D Artist

2D artists produce the flat art a game is built from: interface elements, icons, illustrations, marketing images and backgrounds.

Depending on the project, 2D art means interface and icon work, illustration, concept pieces, sprites or marketing assets. The common thread is a consistent visual language and the discipline to produce it at the sizes the game actually uses, where a detail that reads on the canvas disappears on a phone.

Photoshop and Illustrator are the usual tools, joined by Figma or an engine-side layout system where the art goes straight into the UI, and by pixel-art tools in projects with that style.

UI artists are the specialists of the field and often appear under that title; concept artists work earlier in the pipeline and produce reference rather than final assets. Many adverts combine the two and expect both the idea and the finished file.

Where these positions are: Barcelona (6 positions), Wurzburg (2 positions), Delft (1 position), Helsinki (1 position), London (1 position), Regensburg (1 position), Warsaw (1 position)

2D Artist profiles (5)

Fedor Zaplatin

2d Artist/Concept Artist/2d Animator

Germany, Senior, €1900/mo

Emilia Leonie Engelbach

Concept Artist/ Tech Artist

Hamburg (DE), Student

Anika Artz

Game Design Student mit vorheriger Mediengestalter-Ausbildung

Düsseldorf, Student
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Open positions for 2D Artist (13)

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Expired job listings (2)

These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.