2D Artist
2D artists produce the flat art a game is built from: interface elements, icons, illustrations, marketing images and backgrounds.
Depending on the project, 2D art means interface and icon work, illustration, concept pieces, sprites or marketing assets. The common thread is a consistent visual language and the discipline to produce it at the sizes the game actually uses, where a detail that reads on the canvas disappears on a phone.
Photoshop and Illustrator are the usual tools, joined by Figma or an engine-side layout system where the art goes straight into the UI, and by pixel-art tools in projects with that style.
UI artists are the specialists of the field and often appear under that title; concept artists work earlier in the pipeline and produce reference rather than final assets. Many adverts combine the two and expect both the idea and the finished file.
Open positions for 2D Artist (13)
2D Generalist Artist - Midcore Games
Voodoo, Warsaw (PL)
