AI Engineer
AI Engineer covers two different jobs in this list: the behaviour of characters inside the game, and machine-learning work the studio uses for its product or its own tooling.
The first kind is classic game AI. These adverts ask for behaviour trees, navigation, perception and combat logic, usually in Unreal with C++. Success is measured by whether an opponent reads as intelligent while staying beatable, which makes the work as much design as engineering: the team decides how a creature should behave, and the engineer makes it behave that way every time.
The second kind is machine learning and language models. Here the work is pipelines, inference, evaluation and the glue around a model - Python, a cloud provider, continuous integration - either for a feature inside the product or for the tools a studio uses internally, including analytics and business intelligence.
The two are not interchangeable, and a posting usually makes clear which one it means in its first paragraph. Locations in this list include Munich, Karlsruhe and Bad Nauheim, and the range goes from working student to senior engineer.
Where these positions are: Munich (2 positions), Paris (2 positions), Bucharest (1 position), Frankfurt (1 position), Helsinki (1 position), Manchester (1 position), Stockholm (1 position)
Open positions for AI Engineer (11)
AI Engineer
Client/AI Software Engineer Intern
PhD AI/ML Research Engineer Intern
Senior Machine Learning Engineer (W/M/X)
Machine Learning Engineer - H/F/NB
AI/ML Engineer
Senior Unreal AI Developer (m/f/d)
AI Systems Engineer (m/f/d)
AI-native Product Engineer (w/m/d)
