E-Sports
Competitive play as a product: tournaments and leagues, broadcast production, team and player relations, and the audience around them.
Esports postings split roughly into three kinds of work. Competition operations covers formats, rulebooks, scheduling, referees and the handling of disputes, with the admin tooling that a season needs. Broadcast covers the show itself - observers, overlays, talent, replay and the production chain that has to work live. Partnerships and brand work covers teams, sponsors, media rights and the campaigns built around an event.
What the briefs share is a calendar that cannot move and a crowd that notices every mistake. Weekend and evening work is named openly, as is travel to venues. Experience as a player, caster or community volunteer is treated as relevant background, and knowledge of a specific title's competitive scene is often a hard requirement.
Community Management is about the everyday conversation with players; Marketing is about reach and positioning. This skill marks the work that puts a competition on air.
Where these positions are: Berlin (2 positions)
Open positions for E-Sports (2)
Senior Esports Events Production Manager
